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India’s online gambling ban could spark a new era for social and eSports gaming: Industry expert

India’s sweeping ban on online gambling could reshape the country’s digital entertainment sector, driving innovation and investment toward social, skill-based, and eSports platforms, according to gaming consultant Shaun McCamley, Managing Partner at EuroPacificAsia Consulting.

Shaun McCamley
Gaming industry veteran Shaun McCamley

“I’ve seen first-hand how policy shifts like India’s online gambling ban can reshape entire ecosystems almost overnight”, McCamley told AGB. “The challenge now is not whether gaming will continue in India — it’s how it will evolve.”

While the immediate fallout will be painful for real-money operators, affiliates, and payment partners, McCamley said the “underlying appetite for digital entertainment remains strong.” He expects forward-looking firms to pivot toward “social and engagement-based platforms that retain players without breaching regulations.”

One model gaining traction, he said, involves “self-hosted, loyalty-driven ecosystems” such as that provided to clients by GameWorkz, a company he founded, where wagering is replaced by “virtual coins, rewards, and player engagement loops.” Such models, he added, help operators stay connected to audiences “while regulators regain confidence in the market.”

Shift toward eSports

McCamley believes eSports and educational gaming will be major beneficiaries of the policy change. “With government support shifting toward eSports and educational gaming, the ecosystem will diversify rapidly”, he said.

“Platforms that can blend skill-based competition, social play, and loyalty engagement will be best placed to benefit”, he added, predicting “greater collaboration between developers, broadcasters, and educational institutions,” as well as “new sponsorship, media, and infrastructure investment.”

However, McCamley warned that “every prohibition risks pushing players offshore.”

The best defense, he argued, is to “offer safe, transparent domestic alternatives where players can still enjoy gaming legally.”

GameWorkz

The consultant urged governments to work with technology providers like GameWorkz, which “specialize in non-wager social gaming frameworks,” helping to “keep activity onshore, protect player data, and preserve the entertainment experience without the monetary risk.”

Redeployment

Although the ban will likely “reduce tax receipts and jobs tied to real-money operations” in the short term, McCamley said it could “open a door to new employment and investment in social and casual gaming.”

“India’s studios, platform integrators, and brand marketers can redeploy quickly into loyalty-based, engagement-driven verticals,” he said, adding that companies already active in the space “show how existing casino or entertainment groups can maintain revenue through points-based play and digital rewards.”

He also called for a more nuanced regulatory framework, calling for “a tiered regulatory model would have provided a more balanced approach than a blanket ban”. “By defining clear categories — social, e-sports, educational, and real-money — policymakers could protect consumers while maintaining economic continuity.”

“Bans often accelerate innovation,” McCamley noted. He expects a “surge in development of social, skill-based, and loyalty-centric gaming ecosystems designed for compliance, localization, and community building.”

Shaun McCamley

“Companies that pivot early to compliant, self-hosted social gaming models; the kind pioneered by the likes of GameWorkz, will be the ones best positioned to capture the next wave of growth in India’s digital entertainment economy.”

Nelson Moura
Nelson Mourahttp://agbrief.com
Editor and reporter with 10 years of experience in Greater China, namely Taiwan and Macau, in printed and online media, with a focus on finance, gaming, politics, crime, business and social issues.

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