HomeNewsMacauEmperor Entertainment posts annual loss despite 10% gaming revenue growth

Emperor Entertainment posts annual loss despite 10% gaming revenue growth

Emperor Entertainment, operator of Macau’s Grand Emperor Hotel casino, reported gaming revenue growth of 10.1 percent year-on-year to HK$505.6 million ($64.6 million) for the 12 months ending March 31st, according to the filing to the Hong Kong Stock Exchange.

Despite the continued recovery in the gaming sector, the Hong Kong-listed company posted an annual loss of nearly HK$188.9 million ($24.1 million) attributable to owners. The satellite casino promoter’s annual loss marked a significant reversal from the previous financial year’s net profit of HK$60.9 million ($7.8 million).

The company attributed the loss primarily to “a fair value loss on investment properties of HK$371.7 million” during the reporting period.

Total hotel and gaming revenue increased 6 percent year-on-year to HK$784.8 million ($100.2 million), demonstrating resilience in the company’s core operations despite the property valuation challenges.

Emperor Entertainment’s adjusted EBITDA rose 18.9 percent to HK$208.1 million ($26.6 million) compared to the previous year.

The Grand Emperor Hotel operates as a satellite casino under the gaming licence of SJM Holdings in central Macau. However, Emperor Entertainment has been notified by SJM Holdings of plans to cease gaming operations at the property by the end of this year. 

The decision comes amid sweeping regulatory reforms targeting Macau’s satellite casino sector, with all such operations required to wind down by the end of 2025 under the city’s current gaming framework.

Viviana Chan
Viviana Chanhttps://agbrief.com/
Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance.

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