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Asia Gaming eBrief: MGM China disruption unlikely from People Inc. bid

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Good morning. Leverage can turn a deal into a test. CreditSights says People Inc.’s proposed takeover of MGM Resorts should have limited immediate impact on MGM China’s operations, but the debt question is doing the heavy lifting. If the bid is funded too aggressively, MGM Resorts could face downgrade pressure, with knock-on implications for MGM China’s bonds and credit facility. Meanwhile, RGB International has secured a UAE gaming vendor license, positioning the Malaysian supplier for early conversations as Wynn Al Marjan Island moves toward its 2027 launch. And in Australia, Kjerulf Ainsworth has lifted his stake in Ainsworth Game Technology to 9.55 percent, after another round of on-market buying.

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MGM Cotai, MGM China, Macau

People Inc.’s MGM bid expected to have limited MGM China impact

People Inc.’s proposed takeover of MGM Resorts is expected to have limited immediate impact on MGM China’s operations, but CreditSights says the deal’s funding structure remains the key uncertainty. A heavily debt-funded transaction could pressure MGM Resorts’ credit metrics and raise downgrade risk, potentially affecting MGM China’s dollar bonds and revolving credit facility, both of which include change-of-control provisions.

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How Crypto Adoption in Asia is Changing iGaming Payments

Yevhen Krazhan, CSO for GR8 Tech

Yevhen Krazhan, CSO at GR8 Tech, explores how surging crypto adoption across Asia is revolutionizing iGaming payments, stating: “When I look at what’s changing fastest in Asia, it’s payment behavior,” as wallets, stablecoins, and seamless cross-border transfers become deeply ingrained in player habits. The winning operators will be those that offer fast, reliable, and local deposits and withdrawals. To make sense of it, Yevhen breaks Asia into two crypto realities.


INTELLIGENCEASEAN | AWARDSCAREERS | EVENTS

Gaming industry veteran Patrick Ramsey appointed to board of directors of IGT parent

IGT has announced the appointment of gaming industry veteran Patrick Ramsey to the Board of Directors of the parent of IGT and Everi, Voyager TopCo GP, LLC, reinforcing the company’s strategic leadership as it continues to expand and innovate across gaming, digital, systems, and financial technology. 

Ramsey brings extensive experience spanning gaming operations, technology, product strategy, and business transformation. Widely respected across the global gaming industry, he has advised and led organizations through periods of growth, innovation, and market expansion, including serving as former Chief Executive Officer of Multimedia Games (MGAM).

“Pat’s broad industry perspective and deep understanding of the gaming ecosystem make him a valuable addition to the Voyager Board,” said Daniel Cohen, Voyager TopCo GP, LLC Chairman. “His experience across technology, operations, and market development will support the company as we continue delivering value to customers and expanding our global presence.”

Gaming industry veteran Patrick Ramsey appointed to board of directors of IGT parent
Patrick Ramsey

“The IGT and Everi enterprise offers a powerful portfolio of gaming, digital, systems, and financial technology solutions with a strong culture of innovation and customer focus,” shared Patrick Ramsey. “I look forward to working with the Board and leadership team to help accelerate growth opportunities and further strengthen the company’s global market position.”

In addition to joining the Voyager Board, Ramsey currently serves on the Board of Grupo Codere and is on the Operating Council of Arrow International. Over the course of his career, he has held leadership and advisory positions across the gaming and technology sectors and is widely recognized for his expertise in strategic growth, operational excellence, and business transformation.

India’s Supreme Court declares every mobile phone a “Virtual Gambling House” in landmark online gaming ruling

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India’s Supreme Court has issued one of its most consequential rulings on online gaming, upholding state-level bans on real-money wagering and warning that technological change has turned the mobile phone into a “virtual common gambling house” with significant implications for public health.

The judgment, handed down on 27th May and formally cited as State of Tamil Nadu & Ors. v. Junglee Games India Pvt. Ltd. & Ors. (2026 INSC 594), was delivered by a bench of Justice JB Pardiwala and Justice R Mahadevan. It resolves a long-running legal dispute over the constitutional validity of amendments enacted by Tamil Nadu and Karnataka that criminalise online games played for money or stakes, including rummy, poker, and fantasy sports.

The central legal question before the court was whether state governments could use their legislative powers over “betting and gambling” under Entry 34 of List II of the Seventh Schedule of the Constitution to ban wagering on games that require skill. The gaming companies argued that skill-based games were protected commercial activity under Article 19(1)(g) and fell outside the state’s gambling jurisdiction. Both the Madras High Court and Karnataka courts had previously sided with the industry, striking down the amendments on the basis that “betting” under Entry 34 could not be divorced from games of pure chance.

The Supreme Court reversed those findings entirely. It held that staking money on the uncertain outcome of any game – regardless of the skill involved in playing it, amounts to “betting” within the meaning of Entry 34, and that no constitutional protection exists for such activity. Playing a game of skill is protected under Article 19(1)(g), the bench held, but wagering on its outcome is res extra commercium – outside the domain of protected trade – and therefore subject to state prohibition.

Beyond the constitutional ruling, the bench made observations about the broader social consequences of online gaming that are likely to influence regulation and litigation well beyond Tamil Nadu and Karnataka. The court described the widespread accessibility of online betting as a serious threat to public order, public tranquillity, and public health, and found that technological developments had transformed every mobile phone into a “virtual common gambling house.” Online money gaming, the court observed, has a documented impact in terms of addiction, financial losses, and resultant suicides.

The judgment comes against a rapidly shifting regulatory backdrop. India’s parliament passed the Promotion and Regulation of Online Gaming Act in 2025, which imposed a nationwide prohibition on real-money online games and related advertising and financial transactions, legislation that prompted several of the country’s largest platforms, including Dream11 and Mobile Premier League, to suspend their wagering-based features. The 2025 Act itself faces legal challenges from the industry, which has argued it was rushed through without adequate consultation and sweeps up legitimate skill-based games in its prohibition.

The Supreme Court’s ruling strengthens the legal foundation for both the central legislation and the state-level bans, making a successful constitutional challenge from the industry considerably harder. The bench’s framing of online money gaming as a public health and public order concern – not merely a gambling regulation question – opens additional legislative pathways for states and the centre alike.

Junglee Games India, which operates India’s largest rummy platform, was the primary respondent in the Tamil Nadu appeals. The case had been working through courts since 2021, when the Madras High Court first struck down an amendment to the Tamil Nadu Gaming Act on the same skill-versus-chance distinction the Supreme Court has now firmly rejected. The full judgment is indexed as Civil Appeal Nos. 6124-6131 of 2023 and connected matters.

Indian police arrest 11 in multi-state Dafabet betting network probe

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Indian police have arrested 11 individuals accused of facilitating access to the online betting platform Dafabet, following a multi-state investigation that highlighted the complex financial networks used to support offshore gambling operations targeting restricted markets.

The arrests were carried out on June 1st by a Special Investigation Team (SIT) of the Telangana Crime Investigation Department (CID), with coordinated operations conducted across New Delhi, Gujarat, and Punjab. Authorities seized three luxury vehicles, eight laptops, two iPads, 26 mobile phones, five passports, and approximately INR321,000 ($3,700) in cash during the raids.

The investigation was launched after a software engineer from Karimnagar, Telangana, filed a complaint claiming he had lost around INR995,000 ($11,500) while using the Dafabet platform between January 2024 and January 2025. According to CID Director General Charu Sinha, investigators followed the movement of funds and uncovered a network involving 46 mule bank accounts spread across eight transaction layers. Analysis of banking data, mobile devices, email accounts, social media activity, and WhatsApp communications allegedly revealed a coordinated operation spanning multiple Indian states.

Those arrested included two suspected organizers of the betting network, three individuals accused of arranging mule accounts in exchange for commissions, two suspects allegedly involved in creating shell companies to receive funds, and four individuals who provided technical support. Investigators claim users were attracted through online promotions offering access to cricket betting, casino products, and the Aviator crash game. Initial winnings were allegedly paid out to establish trust before players were encouraged to deposit larger amounts.

Figures from India’s National Cyber Crime Reporting Portal indicate that the network has been linked to 225 complaints and 73 criminal cases across Andhra Pradesh, Bihar, Gujarat, Karnataka, Kerala, Maharashtra, Tamil Nadu, and Telangana. Sinha noted that Telangana has so far registered 414 cases involving illegal betting applications. Authorities have blocked 108 gambling apps and geo-fenced 37 platforms in cooperation with local internet service providers as part of wider enforcement efforts against unauthorized online gambling.

Officials also said that 25 celebrities and social media influencers identified as having promoted illegal betting applications had been warned, with authorities cautioning that further endorsements could result in criminal proceedings. Dafabet was established in the Philippines in 2004 and is licensed through the Cagayan Economic Zone Authority (CEZA). The brand also operates in regulated European markets through licensing arrangements in jurisdictions including the United Kingdom and Malta and has built international recognition through sponsorship agreements with major sports organizations, including English Premier League clubs and Celtic FC.

The Indian investigation has not alleged wrongdoing by licensed entities connected to the Dafabet brand, and authorities have not established the nature of any relationship between the arrested individuals and the platform’s official operators.

Galaxy Macau, Trip.com sign 3-year deal to boost live events tourism

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Galaxy Macau and Trip.com Group, the China-based online travel agency giant, have signed a three-year strategic partnership running from 2026 to 2029 to expand live entertainment, sports events and travel experiences for international audiences, the companies announced on Wednesday.

Galaxy Macau
Echo He and Jeffrey Jiang

The partnership will combine Trip.com Group’s global membership platform with Galaxy Macau’s venue operations and event execution capabilities, including the 16,000-seat Galaxy Arena, the largest indoor arena in Macau. The companies said the cooperation will cover event curation, execution and distribution, while also linking ticket access, travel planning and on-site entertainment services through cross-platform membership privileges.

According to the press release, the collaboration is based on a ‘shared commitment to scale world-class live experiences,’ including concerts, sports events and premium travel offerings. Galaxy Macau and Trip.com Group also plan to explore co-branded initiatives, destination-led campaigns and immersive event formats beyond conventional travel products.

The agreement is positioned as part of Macau’s broader effort to integrate culture, tourism and entertainment, as the city seeks to strengthen its role as a world center of tourism and leisure. The release described the partnership as supporting Macau’s push to become a global ‘City of Performing Arts.’

The deal comes as Macau’s integrated resort operators continue to place greater emphasis on non-gaming attractions, including concerts, sports events and cultural tourism. At a recent Asian IR Expo panel, Jeffrey Jiang, executive vice president of entertainment services at Galaxy Entertainment Group, said sports and entertainment events now serve as broader tourism platforms that can support spending across restaurants, retail, hotels and local attractions.

SOFTSWISS celebrates breakthrough ideas at AI Hackathon 2026

SOFTSWISS brought together 34 teams from across the company for its AI Hackathon 2026, a 46‑hour challenge dedicated to creating real‑world AI tools.

The event featured a €25,000 prize pool for the winning teams, with participants joining from 21 countries – from Brazil to Vietnam – supported by 13 mentors and 8 technical advisors. 

For the first time in SOFTSWISS hackathon history, two teams shared first place. One first-place solution captures early business signals and converts them into qualified sales leads, while the other provides an end-to-end mechanism for managing the Software Development Life Cycle (SDLC) 2.0. Each team received €7,000. 

Second place went to a team whose AI-powered casino constructor generates colours, visuals and content to accelerate casino setup. Third went to the team that came up with the gamification concept built around city construction mechanics.

The AI Hachaton also included a solo participation track. The winner presented a proof of concept of an AI-powered tool for reviewing payment service provider (PSP) integration documentation. A special mention went to a solution for monitoring branded search results across priority markets. 

Denis Romanovskiy, Chief AI Officer (CAIO), SOFTSWISS
Denis Romanovskiy, Chief AI Officer, SOFTSWISS

Denis Romanovskiy, Chief AI Officer at SOFTSWISS, said: “This AI Hackathon proved one more time that real results can be achieved with AI. With roughly 70% of submitted projects assessed as potentially viable, SOFTSWISS will track all initiatives for structured follow-up. This result shows that non-technical teams can develop tools with clear potential for the product pipeline.”

SOFTSWISS will next bring that same focus on technology and AI to Tech Race Summit 2026, its debut cross-industry high-load technology conference taking place on 10 September in Warsaw, Poland. The event will bring together engineers, technology executives, infrastructure specialists, and product teams to discuss AI, cybersecurity, infrastructure, and digital product development. 

The programme already includes speakers and contributors from Google, AWS, Oracle, Cloudflare, Fastly, Gcore, ScyllaDB, and others, with Andrey Doronichev – former Google executive and founder of AI startup Optic – confirmed as the first keynote speaker. The organisers expect around 1,000 attendees from across the technology and business sectors.

KingMidas Games secures Peru certification, strengthening LatAm footprint

KingMidas Games has confirmed the certification of 24 game titles in Peru, a major step forward in its global expansion strategy and dedication to top‑tier technical standards.

The certification, formally titled “Certificate of Compliance for gaming programs, game modalities and/or components related to remote gaming and/or sports betting”, has been issued following systematic testing conducted by Global Lab. As part of this process, KingMidas Games has also secured Random Number Generator (RNG) and security certifications, ensuring that its games comply with regulatory technical standards.

Further reinforcing the credibility of this achievement, the Ministry of Foreign Trade and Tourism of Peru (MINCETUR) has officially registered and approved the certified games for operation in the country, solidifying Peru as a key market in KingMidas Games’ Latin American growth strategy.

As part of its broader compliance roadmap, KingMidas Games is actively working with multiple accredited testing laboratories to secure additional certifications across key jurisdictions. This multi-lab approach enables the brand to accelerate speed to market while maintaining the highest standards of quality, performance, and regulatory compliance across its portfolio.

This milestone represents a pivotal step in KingMidas Games’ mission to expand its global footprint and deliver premium, localised gaming experiences to players worldwide. With Peru emerging as one of the fastest-growing iGaming markets in Latin America, KingMidas Games is well-positioned to support operators seeking differentiated and high-performance content tailored to local audiences.

Commenting on the achievement, Sean Auret, Global Head at KingMidas Games, said: “Achieving certification in Peru is a significant milestone for KingMidas Games and a testament to the high standards we uphold across our portfolio. We have undergone extensive testing and compliance processes to ensure our games meet the regulatory benchmarks, and we are proud to bring our next-generation experiences to Peru. Our ambition is to continue expanding across key global markets such as Latin America, delivering innovative and high-quality content that empowers operators and supercharges the player experience across the region.”

With a growing portfolio of cutting-edge titles and a strong focus on compliance, KingMidas Games continues to position itself as a trusted partner for operators looking to unlock new opportunities in Peru.

1win welcomes MMA champion Ilia Topuria to its exclusive VIP circle

The international crypto entertainment platform 1win has officially welcomed Ilia Topuria to its VIP community, following the public announcement of their partnership on June 2, 2026.

Topuria becomes a new member of the global 1win VIP Community, the brand’s exclusive project that brings together prominent figures from sports, music, and entertainment industries. One of the most dominant fighters of his generation, Topuria remains undefeated with a professional MMA record of 17 wins and 0 losses. His excellence in sport will become a unique asset and source of inspiration for other 1win members.

The collaboration between a globally recognized brand and one of MMA’s most unstoppable fighters promises exclusive moments for fans, a closer look into the lifestyle of a true 1win VIP member, and a wave of premium entertaining content for international audiences.

The expansion of the project highlights the international scale of the initiative and further strengthens 1win’s position as a brand operating at the intersection of sports, digital culture, and entertainment. Previously, famous rapper Tyga had also joined the VIP community.

On June 14, Topuria takes part in one of the year’s most highly anticipated fights – UFC Freedom 250 – a bout against Justin Gaethje that will take place during the UFC tournament at the White House. The upcoming fight has already generated significant attention from the MMA community and sports media worldwide.

1win is also widely known for its collaborations with MMA representatives and professionals in the sports industry. The brand’s ambassadors include legendary UFC fighter Jon Jones, Olympic champion and UFC fighter Gable Steveson, and Latin American athlete Ignacio Bahamondes.

Malaysia’s RGB International secures UAE gaming vendor license

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RGB International Bhd has secured a vendor license in the United Arab Emirates (UAE) allowing it to sell electronic gaming machines, positioning the Malaysia-based supplier for potential opportunities ahead of the expected opening of the UAE’s first legal casino at Wynn Al Marjan Island in 2027.

The application, submitted about a year ago, was recently approved by UAE authorities, executive director Ganaser Kaliappen said, according to local media outlet The Edge Malaysia. RGB has paid processing fees of about MYR10,000 ($2,506) ahead of the formal issuance of the license.

“This effectively enables us to operate as an approved vendor for the supply of machines, as well as related services and maintenance in the region,” Ganaser said at the company’s earnings briefing on Wednesday.

The development comes after Wynn Resorts received the UAE’s first commercial gaming license from the General Commercial Gaming Regulatory Authority (GCGRA), which regulates, licenses and supervises commercial gaming activities and facilities in the country.

“While operations are still some time away, it puts us in a good position to build relationships and explore future business opportunities, whether in machines, services or related offerings,” Ganaser said.

RGB, a total solutions provider of electronic gaming and amusement machines, operates across Malaysia, Cambodia, Laos, Vietnam, Singapore, Macau and the Philippines. The company is targeting sales of about 3,000 units this year and has secured around 2,000 orders to date, including 500 machines sold in the first quarter.

Chief operating officer for leisure Chuah Eng Meng said sales could reach 3,500 to 3,800 machines if geopolitical tensions in the Middle East and between Cambodia and Thailand improve. He said demand is coming from the Philippines, while RGB is also in discussions with Vietnam and seeing leasing demand from Cambodia.

RGB reported first-quarter net profit of MYR9.32 million ($2.35 million), down 23 percent year-on-year, while revenue rose 19 percent to MYR87.38 million ($22.01 million).

Kjerulf Ainsworth raises stake in Ainsworth Game Technology to 9.55%

Kjerulf Ainsworth, a son of Ainsworth Game Technology founder Len Ainsworth, has increased his voting power in the Australian slot machine maker to 9.55 percent following a series of on-market share purchases and acceptances under his earlier proportional takeover offer.

According to a Form 604 filing, Ainsworth now has a relevant interest in 32,160,635 fully paid ordinary shares, up from 27,522,207 shares, or 8.17 percent, in his previous notice dated March 12th. The latest change in his holding occurred on June 2nd.

The filing shows that the largest single acquisition was made on June 2nd, when Ainsworth bought 2,083,000 shares on market at AU$1.60 ($1.14) per share. Other purchases were made from March to June at prices ranging from AU$1.05 ($0.75) to AU$1.60 ($1.14) per share.

The stake increase follows Ainsworth’s proportional off-market takeover offer, launched in March, to acquire 5.5 percent of each shareholder’s shares at AU$1.30 ($0.93) per share. The offer was unconditional.

Austrian gaming equipment group Novomatic remains Ainsworth Game Technology’s controlling shareholder. Its earlier takeover bid closed in February without reaching the 75 percent threshold needed to take the company private. 

Ainsworth recently said it expected first-half revenue of about AU$116 million ($82.8 million), down 24 percent year-on-year, while profit before tax, excluding currency impacts and one-off items, was forecast at about AU$1 million ($713,954).