HomeNewsSouth KoreaSouth Korea’s Paradise Co. casino sales up 9.9% to $624M in 2025 

South Korea’s Paradise Co. casino sales up 9.9% to $624M in 2025 

Paradise Co. Ltd. reported a 9.9 percent year-on-year increase in casino sales for the full year of 2025, driven by stronger table game and slot machine revenue across its foreigner-only casino portfolio in South Korea, according to a regulatory filing released on Monday.

Total casino sales for 2025 reached KRW900.5 billion ($623.6 million), up from KRW819.6 billion ($567.2 million) a year earlier. Table games remained the group’s primary revenue source, generating KRW846.3 billion ($585.7 million) for the year, while slot machine revenue totaled KRW54.2 billion ($37.5 million).

In December, Paradise Co. recorded casino sales of KRW75.4 billion ($52.2 million), representing a 5.4 percent decline from November but a 7.6 percent increase compared with the same month last year.

Monthly table game revenue came in at KRW69.8 billion ($48.3 million), down 7.8 percent month-on-month but up 5.2 percent year-on-year. Slot machine revenue reached KRW5.6 billion ($3.9 million), rising 40.3 percent from November and increasing 49.3 percent year-on-year.

Paradise Co. operates four foreigner-only casinos in South Korea: Walkerhill in Seoul, Paradise City in Incheon, Busan Casino, and Jeju Grand. The company’s performance continues to reflect South Korea’s post-pandemic tourism recovery, supported by improving inbound travel, particularly from Japan and Southeast Asia.

Paradise Co. has previously emphasized that table games remain its core revenue driver, while slot machine performance tends to show greater month-to-month volatility.

Viviana Chan
Viviana Chanhttps://agbrief.com/
Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance.

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