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Macau regulator rejects claims of rigged electronic card shoes in casinos

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Macau’s Gaming Inspection and Coordination Bureau (DICJ) has dismissed online claims that electronic card shoes used in the city’s casinos can be controlled by mobile applications, saying all gaming equipment in local casinos is subject to strict regulatory oversight.

The response was issued to Macau public broadcaster TDM after discussions circulated on social media about alleged ‘black box’ devices in Macau casinos. AGB found that the rumor originated from a Douyin video uploaded on Monday, in which a blogger claimed that all six Macau gaming concessionaires were using cheating electronic card shoes that could be controlled by a mobile app to manipulate gaming results. The video has received more than 37,000 likes.

The DICJ said the claims were untrue, stressing that all gaming equipment operating in Macau casinos must comply with relevant laws, technical standards, and safety requirements.

According to the regulator, electronic card shoes and other electronic gaming equipment must undergo independent testing and certification by a DICJ-recognized third-party certification body before being put into operation. The equipment can only be used after the bureau reviews and approves it.

The DICJ said it conducts both regular and surprise on-site inspections of gaming equipment, including checks on equipment seals, software version comparisons, software inspections, operation logs, and random number generation mechanisms.

The most recent special inspection was completed between May 27th and May 29th, 2026, with no recent irregularities found. The regulator said any abnormality would lead to immediate suspension and legal handling.

The DICJ also said inspectors are stationed inside casinos 24 hours a day and urged the public not to believe or share unverified online information.

DOT, Vietnam Airlines sign two-year deal to boost Philippines-Vietnam tourism links

The Philippine Department of Tourism (DOT) and Vietnam Airlines (VNA) signed a two-year agreement to expand air connectivity and tourism promotion between the two countries. 

The deal was announced at the Vietnam-Philippines Business Forum in Manila on Monday, June 1st.

The agreement coincides with the 35th anniversary of VNA’s Ho Chi Minh City-Philippines route and the 15th anniversary of its Hanoi-Philippines route. Under the deal, the two countries’ flag carriers will roll out joint marketing and promotional campaigns aimed at delivering affordable flights and quality services for local and international tourists.

As of May 2026, the Philippines welcomed 18,942 Vietnamese tourists, representing year-on-year growth of 28.52 percent.

The deal was announced as low-cost carrier Vietjet revealed plans to launch a direct Ho Chi Minh City-Cebu route on December 11th, 2026, with five round-trip flights weekly. VNA currently operates a combined weekly capacity of 2,608 seats, including daily flights from Hanoi and Ho Chi Minh City to Manila.

Middle East crisis, e-wallet curbs could cut Philippine GGR by up to 19% this year: PAGCOR

The Philippine gaming industry’s gross gaming revenue could fall by as much as 19 percent this year, as Middle East tensions and tighter online gambling curbs weigh on demand, Philippine Amusement and Gaming Corp. (PAGCOR) Chairman and CEO Alejandro H. Tengco said.

PAGCOR champions responsible gaming at SiGMA Asia 2026
Alejandro H. Tengco

‘Personally, I believe that it will be a lower GGR compared to 2025. Probably we are looking at maybe PHP320 billion to PHP350 billion ($5.20 billion to $5.68 billion),’ Tengco said on the sidelines of the SiGMA Asia Summit on Tuesday, as reported by local media outlet BusinessWorld.

The industry generated PHP396.14 billion ($6.43 billion) in gross gaming revenue last year.

Tengco attributed part of the projected decline to the removal of e-wallet links to online gambling sites, a change that hit the electronic gaming segment hardest. The segment’s gross gaming revenue tumbled 22.43 percent to PHP39.9 billion ($648 million) in the first quarter.

The central bank last year directed banks, e-wallet providers and other regulated financial institutions to remove online gambling links from their apps.

‘But I think it is primarily because of the Middle East crisis. Prior to this crisis, the online gaming segment had already overtaken land-based casinos, but we are not seeing the same after the Middle East crisis,’ Tengco said.

Tengco said lower-middle-income and low-income players have been hit hardest, as they prioritize food and basic necessities over betting or online gambling.

The contraction in the electronic gaming segment weighed on the broader industry. Industry-wide gross gaming revenue fell 15.87 percent in the first quarter to PHP87.6 billion ($1.42 billion), from PHP104.12 billion ($1.69 billion) a year earlier.

The report also cited Ateneo Center for Economic Research and Development Senior Research Fellow Ser Percival K. Peña-Reyes as saying that gaming revenues are likely to remain subdued in the near term, as higher fuel and transport costs squeeze household income and curb spending on nonessential activities such as gaming.

Headline inflation hit 7.2 percent in April, marking a second consecutive month above the central bank’s 2 percent to 4 percent target, as higher oil prices pushed up food and utility bills.

Even so, Tengco said an increase in tourist arrivals from certain markets could support integrated resorts and land-based casinos. Department of Tourism figures showed arrivals rose 8.97 percent to 2.295 million between January and April.

Chinese arrivals jumped 61.73 percent to 150,708 during the period, supported by a 14-day visa-free policy. Arrivals from South Korea, a key market for integrated resorts and casinos, fell 6.18 percent to 440,827.

Still, Peña-Reyes said the downturn may not be prolonged, noting that licensed integrated casinos remained resilient and generated PHP44.5 billion ($723 million) in first-quarter gross gaming revenue, accounting for 50.83 percent of the industry total.

South Korea’s GKL May casino sales jump 40.8% to $28M

South Korean foreigner-only casino operator Grand Korea Leisure (GKL) reported casino sales of KRW43.13 billion ($28 million) in May, up 40.8 percent year-on-year and 7.3 percent higher than the previous month, according to a filing submitted to the Korea Exchange.

The company, which operates Seven Luck-branded casinos in South Korea, said table game sales reached KRW38.84 billion ($25.2 million) during the month, rising 43.3 percent from KRW27.11 billion ($17.6 million) in the same period last year. Compared with April, table sales increased 4.9 percent.

Machine game sales totaled KRW4.29 billion ($2.8 million), up 21.5 percent from KRW3.53 billion ($2.3 million) a year earlier. On a month-on-month basis, machine sales rose 35.5 percent from KRW3.16 billion ($2.1 million).

For the January to May period, GKL’s cumulative casino sales reached KRW189.97 billion ($123.4 million), representing an 8.5 percent increase from KRW175.06 billion ($113.7 million) in the same period last year.

Cumulative table game sales for the first 5 months of 2026 amounted to KRW172.15 billion ($111.8 million), up 7.7 percent year-on-year. Machine game sales over the same period rose 17 percent to KRW17.83 billion ($11.6 million), compared with KRW15.24 billion ($9.9 million) a year earlier.

Aristocrat Gaming wins Casino Supplier and Casino Product of the Year at Global Gaming Awards Asia 2026

Aristocrat Gaming was honored by the industry at the Global Gaming Awards Asia 2026, earning two major accolades: Casino Supplier of the Year and Casino Product of the Year for Dragon Link.

The company was also recognised with a third‑place commendation for Corporate Social Responsibility impact.

Aristocrat Gaming’s $1 Million Dragon Link makes its Oklahoma debut at Choctaw Casino & Resort

Aristocrat Gaming’s products continue to lead performance across Asian gaming floors, driven by sustained investment in Asia‑first content and cabinet innovation. Dragon Link remains an award‑winning international hit and is the #1 Aristocrat record performer across Mass, Premium Mass, and VIP segments in the Philippines, Macau, Singapore, Malaysia, Cambodia, and Korea.

“We’re incredibly proud to receive this recognition from the industry at this year’s event,” said Kurt Gissane, Chief Revenue Officer for Aristocrat Gaming. “This accolade showcases our commitment to delivering innovative and tailored gaming experiences for our customers in this market, and the strength of our core brands, which continue to outperform and resonate with customers and players.”

Asia Gaming eBrief: MGM China disruption unlikely from People Inc. bid

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Good morning. Leverage can turn a deal into a test. CreditSights says People Inc.’s proposed takeover of MGM Resorts should have limited immediate impact on MGM China’s operations, but the debt question is doing the heavy lifting. If the bid is funded too aggressively, MGM Resorts could face downgrade pressure, with knock-on implications for MGM China’s bonds and credit facility. Meanwhile, RGB International has secured a UAE gaming vendor license, positioning the Malaysian supplier for early conversations as Wynn Al Marjan Island moves toward its 2027 launch. And in Australia, Kjerulf Ainsworth has lifted his stake in Ainsworth Game Technology to 9.55 percent, after another round of on-market buying.

What you need to know

On the radar


AGB Intelligence

MGM Cotai, MGM China, Macau

People Inc.’s MGM bid expected to have limited MGM China impact

People Inc.’s proposed takeover of MGM Resorts is expected to have limited immediate impact on MGM China’s operations, but CreditSights says the deal’s funding structure remains the key uncertainty. A heavily debt-funded transaction could pressure MGM Resorts’ credit metrics and raise downgrade risk, potentially affecting MGM China’s dollar bonds and revolving credit facility, both of which include change-of-control provisions.

Industry Updates


Corporate Spotlight

How Crypto Adoption in Asia is Changing iGaming Payments

Yevhen Krazhan, CSO for GR8 Tech

Yevhen Krazhan, CSO at GR8 Tech, explores how surging crypto adoption across Asia is revolutionizing iGaming payments, stating: “When I look at what’s changing fastest in Asia, it’s payment behavior,” as wallets, stablecoins, and seamless cross-border transfers become deeply ingrained in player habits. The winning operators will be those that offer fast, reliable, and local deposits and withdrawals. To make sense of it, Yevhen breaks Asia into two crypto realities.


INTELLIGENCEASEAN | AWARDSCAREERS | EVENTS

Gaming industry veteran Patrick Ramsey appointed to board of directors of IGT parent

IGT has announced the appointment of gaming industry veteran Patrick Ramsey to the Board of Directors of the parent of IGT and Everi, Voyager TopCo GP, LLC, reinforcing the company’s strategic leadership as it continues to expand and innovate across gaming, digital, systems, and financial technology. 

Ramsey brings extensive experience spanning gaming operations, technology, product strategy, and business transformation. Widely respected across the global gaming industry, he has advised and led organizations through periods of growth, innovation, and market expansion, including serving as former Chief Executive Officer of Multimedia Games (MGAM).

“Pat’s broad industry perspective and deep understanding of the gaming ecosystem make him a valuable addition to the Voyager Board,” said Daniel Cohen, Voyager TopCo GP, LLC Chairman. “His experience across technology, operations, and market development will support the company as we continue delivering value to customers and expanding our global presence.”

Gaming industry veteran Patrick Ramsey appointed to board of directors of IGT parent
Patrick Ramsey

“The IGT and Everi enterprise offers a powerful portfolio of gaming, digital, systems, and financial technology solutions with a strong culture of innovation and customer focus,” shared Patrick Ramsey. “I look forward to working with the Board and leadership team to help accelerate growth opportunities and further strengthen the company’s global market position.”

In addition to joining the Voyager Board, Ramsey currently serves on the Board of Grupo Codere and is on the Operating Council of Arrow International. Over the course of his career, he has held leadership and advisory positions across the gaming and technology sectors and is widely recognized for his expertise in strategic growth, operational excellence, and business transformation.

India’s Supreme Court declares every mobile phone a “Virtual Gambling House” in landmark online gaming ruling

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India’s Supreme Court has issued one of its most consequential rulings on online gaming, upholding state-level bans on real-money wagering and warning that technological change has turned the mobile phone into a “virtual common gambling house” with significant implications for public health.

The judgment, handed down on 27th May and formally cited as State of Tamil Nadu & Ors. v. Junglee Games India Pvt. Ltd. & Ors. (2026 INSC 594), was delivered by a bench of Justice JB Pardiwala and Justice R Mahadevan. It resolves a long-running legal dispute over the constitutional validity of amendments enacted by Tamil Nadu and Karnataka that criminalise online games played for money or stakes, including rummy, poker, and fantasy sports.

The central legal question before the court was whether state governments could use their legislative powers over “betting and gambling” under Entry 34 of List II of the Seventh Schedule of the Constitution to ban wagering on games that require skill. The gaming companies argued that skill-based games were protected commercial activity under Article 19(1)(g) and fell outside the state’s gambling jurisdiction. Both the Madras High Court and Karnataka courts had previously sided with the industry, striking down the amendments on the basis that “betting” under Entry 34 could not be divorced from games of pure chance.

The Supreme Court reversed those findings entirely. It held that staking money on the uncertain outcome of any game – regardless of the skill involved in playing it, amounts to “betting” within the meaning of Entry 34, and that no constitutional protection exists for such activity. Playing a game of skill is protected under Article 19(1)(g), the bench held, but wagering on its outcome is res extra commercium – outside the domain of protected trade – and therefore subject to state prohibition.

Beyond the constitutional ruling, the bench made observations about the broader social consequences of online gaming that are likely to influence regulation and litigation well beyond Tamil Nadu and Karnataka. The court described the widespread accessibility of online betting as a serious threat to public order, public tranquillity, and public health, and found that technological developments had transformed every mobile phone into a “virtual common gambling house.” Online money gaming, the court observed, has a documented impact in terms of addiction, financial losses, and resultant suicides.

The judgment comes against a rapidly shifting regulatory backdrop. India’s parliament passed the Promotion and Regulation of Online Gaming Act in 2025, which imposed a nationwide prohibition on real-money online games and related advertising and financial transactions, legislation that prompted several of the country’s largest platforms, including Dream11 and Mobile Premier League, to suspend their wagering-based features. The 2025 Act itself faces legal challenges from the industry, which has argued it was rushed through without adequate consultation and sweeps up legitimate skill-based games in its prohibition.

The Supreme Court’s ruling strengthens the legal foundation for both the central legislation and the state-level bans, making a successful constitutional challenge from the industry considerably harder. The bench’s framing of online money gaming as a public health and public order concern – not merely a gambling regulation question – opens additional legislative pathways for states and the centre alike.

Junglee Games India, which operates India’s largest rummy platform, was the primary respondent in the Tamil Nadu appeals. The case had been working through courts since 2021, when the Madras High Court first struck down an amendment to the Tamil Nadu Gaming Act on the same skill-versus-chance distinction the Supreme Court has now firmly rejected. The full judgment is indexed as Civil Appeal Nos. 6124-6131 of 2023 and connected matters.

Indian police arrest 11 in multi-state Dafabet betting network probe

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Indian police have arrested 11 individuals accused of facilitating access to the online betting platform Dafabet, following a multi-state investigation that highlighted the complex financial networks used to support offshore gambling operations targeting restricted markets.

The arrests were carried out on June 1st by a Special Investigation Team (SIT) of the Telangana Crime Investigation Department (CID), with coordinated operations conducted across New Delhi, Gujarat, and Punjab. Authorities seized three luxury vehicles, eight laptops, two iPads, 26 mobile phones, five passports, and approximately INR321,000 ($3,700) in cash during the raids.

The investigation was launched after a software engineer from Karimnagar, Telangana, filed a complaint claiming he had lost around INR995,000 ($11,500) while using the Dafabet platform between January 2024 and January 2025. According to CID Director General Charu Sinha, investigators followed the movement of funds and uncovered a network involving 46 mule bank accounts spread across eight transaction layers. Analysis of banking data, mobile devices, email accounts, social media activity, and WhatsApp communications allegedly revealed a coordinated operation spanning multiple Indian states.

Those arrested included two suspected organizers of the betting network, three individuals accused of arranging mule accounts in exchange for commissions, two suspects allegedly involved in creating shell companies to receive funds, and four individuals who provided technical support. Investigators claim users were attracted through online promotions offering access to cricket betting, casino products, and the Aviator crash game. Initial winnings were allegedly paid out to establish trust before players were encouraged to deposit larger amounts.

Figures from India’s National Cyber Crime Reporting Portal indicate that the network has been linked to 225 complaints and 73 criminal cases across Andhra Pradesh, Bihar, Gujarat, Karnataka, Kerala, Maharashtra, Tamil Nadu, and Telangana. Sinha noted that Telangana has so far registered 414 cases involving illegal betting applications. Authorities have blocked 108 gambling apps and geo-fenced 37 platforms in cooperation with local internet service providers as part of wider enforcement efforts against unauthorized online gambling.

Officials also said that 25 celebrities and social media influencers identified as having promoted illegal betting applications had been warned, with authorities cautioning that further endorsements could result in criminal proceedings. Dafabet was established in the Philippines in 2004 and is licensed through the Cagayan Economic Zone Authority (CEZA). The brand also operates in regulated European markets through licensing arrangements in jurisdictions including the United Kingdom and Malta and has built international recognition through sponsorship agreements with major sports organizations, including English Premier League clubs and Celtic FC.

The Indian investigation has not alleged wrongdoing by licensed entities connected to the Dafabet brand, and authorities have not established the nature of any relationship between the arrested individuals and the platform’s official operators.

Galaxy Macau, Trip.com sign 3-year deal to boost live events tourism

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Galaxy Macau and Trip.com Group, the China-based online travel agency giant, have signed a three-year strategic partnership running from 2026 to 2029 to expand live entertainment, sports events and travel experiences for international audiences, the companies announced on Wednesday.

Galaxy Macau
Echo He and Jeffrey Jiang

The partnership will combine Trip.com Group’s global membership platform with Galaxy Macau’s venue operations and event execution capabilities, including the 16,000-seat Galaxy Arena, the largest indoor arena in Macau. The companies said the cooperation will cover event curation, execution and distribution, while also linking ticket access, travel planning and on-site entertainment services through cross-platform membership privileges.

According to the press release, the collaboration is based on a ‘shared commitment to scale world-class live experiences,’ including concerts, sports events and premium travel offerings. Galaxy Macau and Trip.com Group also plan to explore co-branded initiatives, destination-led campaigns and immersive event formats beyond conventional travel products.

The agreement is positioned as part of Macau’s broader effort to integrate culture, tourism and entertainment, as the city seeks to strengthen its role as a world center of tourism and leisure. The release described the partnership as supporting Macau’s push to become a global ‘City of Performing Arts.’

The deal comes as Macau’s integrated resort operators continue to place greater emphasis on non-gaming attractions, including concerts, sports events and cultural tourism. At a recent Asian IR Expo panel, Jeffrey Jiang, executive vice president of entertainment services at Galaxy Entertainment Group, said sports and entertainment events now serve as broader tourism platforms that can support spending across restaurants, retail, hotels and local attractions.