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Grand Korea Leisure reports a 2.6 percent monthly drop in gaming revenue for November

Foreigner-only South Korean gaming operator Grand Korea Leisure (GKL) recorded a decrease in gaming revenue on a month-on-month basis in November, with the most recent results indicating KRW 27.9 billion ($21.3 million) in casino sales during the period, down slightly 2.6 percent monthly and 1 percent yearly.

The table games revenue stood at KRW 24.9 billion ($19 million), down 2.7 percent yearly and 2.6 percent monthly.

Machines performed better on an annual basis, up 15.2 percent, to KRW 3 billion ($2.3 million), still a monthly drop of 3.2 percent.

Overall table drop fell some 7 percent yearly, to KRW 250.4 billion ($191 million), a 12 percent monthly drop.

For the first 11 months of the year, GKL saw excelling results, with casino sales up 36.7 percent yearly, to KRW 362.4 billion ($276.1 million). Tables were up 37.4 percent yearly, to KRW 328.2 billion ($250 million) and machines up 30 percent to KRW 34.1 billion ($26 million).

Table drop during the 11-month period was up 55 percent, to three trillion ($2.09 billion).

GKL operates three casinos under the Seven Luck brand, with one in Busan and two in Seoul.

Regarding the visitor volume, casinos operated by GKL welcomed 109,449 visitors in an 11-month period, amounting to 25,681 or 23.4 percent of VIP players.

Players in premium mass reached 83,768 until November 30th, with 40,881 Chinese nationals and 29,792 Japanese nationals.

Viviana Chan
Viviana Chan
Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance.



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