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Everi partners with Prairie Band Casino & Resort to launch Vi mobile gaming solution

Everi has announced the latest rollout of its Vi® mobile gaming solution at Prairie Band Casino & Resort, strengthening its footprint in the U.S. market.

The Everi Vi platform is delivered through Everi BeOn™ mobile services and combines Everi Digital games, CashClub Wallet® technology, the Everi Compliance Anti-Money Laundering (AML) solution, and Trilogy™ loyalty platform in one seamless experience.

Backed by proven omnichannel content, Everi’s Vi extends gaming beyond the casino floor, enabling play across Prairie Band Casino & Resort, from hotel rooms and the RV park to pools and conference spaces. As a result, Vi stands out as the only turnkey Class II on‑property mobile gaming solution on the market.

Hector Fernandez, IGT CEO
Hector Fernandez

Commenting on the launch, Hector Fernandez, IGT CEO, shared: “Deploying Everi Vi with Prairie Band Casino & Resort reflects our continued focus on delivering differentiated Class II gaming experiences that entertain unique player audiences with compelling content and technology to enhance the integrated resort experience. By combining mobile gaming, payments, loyalty, and compliance in a single solution, Everi Vi delivers a seamless on-property mobile experience unlike anything else available in the Class II market.”

With built-in mobile enrolment, Vi integrates smoothly into existing casino systems and drives additional engagement via loyalty programmes and, where available, self-service kiosks for funding, rewards, and promotions.

“The launch of Prairie Band Mobile Casino is a testament to our team’s dedication and forward-thinking approach to gaming technology,” added Chris Garrow, Director of Gaming at Prairie Band Casino & Resort. “We put an incredible amount of hard work into implementing Everi Vi to deliver this modern experience. This mobile solution allows us to look ahead and expand entertainment beyond the traditional tribal casino floor to our entire resort, providing an innovative avenue to elevate the guest experience and drive revenue property-wide.”

Players can now download the Prairie Band Mobile Casino app on the Apple App Store and Google Play, giving them access to 30 popular Everi Class II titles, including Cash Machine Jackpots™, Atomic Meltdown™, and innovative non‑reel experiences like Lightning Zap™.

People Inc. takeover could trigger MGM China and Osaka stake sales: analysts

MGM Resorts International could eventually sell its 56 percent stake in MGM China and its interest in the MGM Osaka project in Japan if People Inc.’s proposed takeover of the US casino operator is completed, according to analyst reports following the non-binding offer.

People Inc., formerly IAC, has proposed acquiring the MGM shares it does not already own for $48.30 per share in cash. The company is MGM’s largest shareholder, with a 26.1 percent stake, and expects to own just over 50.1 percent of MGM after the transaction, with the remainder held by minority investors.

Seaport Research Partners said the bid appears genuine but may be too low at the current price. MGM closed at $50.69 after the proposal, 4.9 percent above the offer, suggesting investors expect a higher price. Seaport said ‘the bid price seems low’ when considering MGM China, the Osaka project and MGM’s 50 percent interest in BetMGM.

CBRE Equity Research took a more constructive view on deal completion, saying it believes the take-private transaction ‘will get done,’ potentially at a ‘slightly higher price’ than the initial proposal. CBRE downgraded MGM to Hold and raised its price target to $50 from $49.

MGM Cotai, MGM China, Macau
MGM Cotai, MGM China, Macau

MGM China’s future becomes central

MGM China is likely to become one of the most closely watched assets if People Inc. gains control of MGM Resorts. Seaport said MGM China and the Japan project would be the two most prominent ‘non-core’ assets under a People-owned MGM, as Barry Diller could seek to reduce MGM’s global bricks-and-mortar footprint and focus more on digital gaming.

CBRE estimated MGM’s stake in MGM China at $3.3 billion, with the Macau business contributing about $316 million in annual cash flow, including $201 million in dividends and $115 million in management fees. It said People could, over time, divest all or part of the MGM China stake to help finance the proposed acquisition, fund the Osaka equity commitment, or return equity to minority partners.

Pansy Ho, MGM China
Pansy Ho, chairperson of MGM China

Seaport described Pansy Ho, chairperson of MGM China and holder of more than 24 percent of the company, as ‘the natural buyer’ for the Macau stake. However, the firm said she would likely need partners to acquire MGM’s 56 percent holding. One possible structure would allow Ho and partners to build a 50.1 percent stake while maintaining MGM China’s Hong Kong listing and leaving a 49.9 percent public float.

If MGM China were sold outright, Seaport said Galaxy Entertainment Group and Sands China are the only existing Macau concessionaires with the financial capacity to buy the company. Galaxy could be more likely to receive approval because it is a local operator with ample liquidity and a need for additional tables. Sands China also has the balance sheet capacity, but Seaport said an acquisition by Sands could be more problematic for the government because it would further increase the operator’s scale in Macau.

A sale to a third-party buyer is also possible, but Seaport said any buyer would likely need to be Chinese or a friendly Asian investor approved by the Macau and Chinese governments. The 2032 concession renewal was identified as a major hurdle for any new buyer.

Seaport also upgraded MGM China to Buy from Neutral, with a price target of HK$14.30 ($1.83). The firm said MGM China has retained market share in the high 15 percent to low 16 percent range and is expected to deliver a strong second quarter.

MGM-Orix, Osaka Integrated Resort, Japan
MGM Osaka IR project render

Osaka stake also under review

MGM’s Japan exposure could also come under review in a successful People Inc. takeover. Seaport said MGM could likely find a buyer for its 42.5 percent stake in the Osaka integrated resort project, although it noted that contractual details around replacing MGM as developer remain unclear.

The firm identified Las Vegas Sands, Galaxy and Hard Rock as potential buyers with the capital and development experience to suit the government and MGM’s Japan partner. Wynn Resorts, Genting and Melco Resorts & Entertainment could also be interested, but Seaport noted each faces liquidity constraints or commitments to other projects. It also said current China-Japan political tensions could limit appetite from Chinese investors.

CBRE Credit Research said MGM’s funding structure remains an important consideration, with ‘material unknowns’ including whether the offer will be accepted, whether higher bids emerge and what the financing package will look like. It also noted that MGM’s Japan capex will be nearly $400 million in 2026 and almost $1 billion annually in 2027 and 2028, before potential offsets such as non-core asset sales or higher dividends from MGM China.

For Macau, Seaport said a sale to an existing concessionaire could bring ‘some rationalization of competitive behavior,’ including lower promotional activity, player reinvestment and commissions. Such consolidation, it said, would be positive for the broader Macau market and all operators.

Tech Race Summit secures AI pioneer Andrey Doronichev as keynote speaker

Tech Race Summit, organized by SOFTSWISS, has announced former Google leader Andrey Doronichev as the first keynote speaker for its debut event in Warsaw on 10 September 2026.

The ex‑Google leader and Optic founder will join a cross-industry conference tackling how major tech companies are preparing for the next wave of change in AI, infrastructure, cybersecurity, and digital product development—and what lies ahead for the IT industry.

Doronichev spent more than a decade at Google, where he helped build products used by billions of people worldwide. He played a key role in the growth of YouTube Mobile and later led virtual reality initiatives, including Google Cardboard and Daydream. Today, he is the founder of Optic, an AI company focused on drug discovery and the use of large-scale computing in pharmaceutical research.

At Tech Race Summit, Doronichev will deliver a keynote session focused on how AI is changing industries and work. His participation reflects the summit’s aim to bring leaders into open discussions about the technical and business decisions influenced by AI adoption.

Sergey Kastukevich, Chief Technology Officer at SOFTSWISS, shared: “Tech Race Summit was created to bring together people solving difficult technology problems and to explore what the future of technology holds. Andrey Doronichev has worked on products used daily by billions of people and has seen several major shifts in consumer technology from inside the industry. His perspective fits the kind of practical and forward-looking conversations we want this event to create.”

Tech Race Summit is organized by SOFTSWISS and gathers engineers, technology executives, infrastructure specialists, and product teams to discuss how companies respond to growing technical complexity, cybersecurity challenges, and the rapid adoption of AI across business operations and consumer products.

The event will feature three conference stages:

  • Vision Track – keynotes and discussions about AI, infrastructure, cybersecurity, and technology strategy.
  • Solution Track – technical sessions and case studies from engineers and architects working on modern digital systems.
  • Experiment Track – practical demonstrations, emerging tools, and unconventional engineering approaches.

The organisers expect around 1,000 attendees from across the technology and business sectors. The programme already includes speakers and contributors from companies such as AWS, Oracle, Cloudflare, Google, Fastly, Gcore, ScyllaDB and others.

Tech Race Summit will take place in Warsaw on 10 September 2026. Early bird tickets are available now through the event website.

Zitro Digital launches on Brazino777 in Brazil

Zitro Digital, the online division of Zitro, continues to strengthen its presence in Brazil through a new partnership with Brazino777, one of the country’s most prominent online operators.

Brazino777 players now have access to Zitro Digital’s full portfolio, spanning slots and Video Bingo titles that combine the company’s proven land-based heritage with content developed exclusively for the digital space.

“At Brazino777, we are focused on delivering high-quality, top-performing games to our players,” shared Andre Medeiros, country manager for Brazil at Brazino777. “Zitro Digital’s portfolio strengthens our offering, and we’re confident it will resonate strongly with our Brazilian audience as we continue to grow and evolve our platform.”

José Javier Martí, CCO at Zitro Digital, added: “Brazil is an important market for us, one where we see a strong connection with players and the local gaming culture. Launching our portfolio with Brazino777 gives us the opportunity to bring our content to a new segment of players, as part of our continued growth in the Latin American digital gaming scene.”

With this agreement, Zitro Digital continues to strengthen its operator network in Brazil — a market where the company has long-standing roots — reaffirming its long-term commitment to both the region and its players.

The company’s LatAm expansion gained additional traction last month when Zitro Digital appointed Thiago Valadão as Commercial Director for Brazil, a move that underscores its commitment to the region’s fastest‑growing iGaming market.

International Entertainment completes second $102M DigiPlus notes issue

International Entertainment Corporation completed the second tranche of its convertible notes subscription agreement on June 2nd, issuing HK$800 million ($102 million) in notes to DigiPlus Interactive Corp., according to a Hong Kong Stock Exchange filing.

The company said all conditions precedent for the second completion had been fulfilled. The issuance marks the second HK$800 million ($102 million) tranche under a broader HK$1.6 billion ($204.1 million) convertible notes agreement reached on November 17th, 2025. The first tranche was completed on March 3rd, 2026.

International Entertainment said all net proceeds raised from the first subscription had been used to fully repay promissory notes and secured bank borrowing.

After deducting related costs and expenses of about HK$2 million ($255,000), net proceeds from the two tranches were previously estimated at about HK$1.59 billion ($202.8 million).

The convertible notes carry an initial conversion price of HK$1.00 per share. The company said DigiPlus has not exercised its rights to convert the first subscription notes since their issuance on March 3rd.

If all notes are converted at the initial conversion price, DigiPlus would hold 1.6 billion shares, representing about 53.89 percent of International Entertainment’s enlarged issued share capital. The company currently has 1,369,157,235 shares in issue, which would rise to 2,969,157,235 shares upon full conversion.

Under that scenario, the stake held by Excite Opportunity Fund L.P. — in which International Entertainment chairman, chief executive and executive director Ho Wong Meng is deemed interested — would decline from 18.99 percent to 8.76 percent.

Eriska Investment Fund Ltd.’s holding would fall from 9.63 percent to 4.44 percent, while the stake held by other public shareholders would decline from 71.38 percent to 32.91 percent.

South Korea’s Paradise Co. casino sales rise 21.2% in May to $65.2M

South Korea’s Paradise Co. reported casino sales of KRW98.87 billion ($65.2 million) for May, up 21.2 percent from the same month last year, according to a filing on Tuesday.

The company’s May casino sales also increased 13.1 percent from April, when revenue stood at KRW87.42 billion ($57.7 million).

Table game sales accounted for most of the monthly total, reaching KRW93.35 billion ($61.6 million). This represented a 21.4 percent increase year-on-year and a 14.3 percent rise from the previous month.

Machine game sales totaled KRW5.52 billion ($3.6 million), up 18.2 percent from May 2025 but down 3.6 percent compared with April.

The company also reported a May table drop of KRW765.25 billion ($504.7 million), up 18.7 percent from a year earlier and 17.4 percent from April. Table drop refers to the amount paid by customers to purchase chips.

For the first five months of 2026, Paradise Co’s cumulative casino sales reached KRW415.18 billion ($273.8 million), up 10.9 percent from the prior-year period. Table game sales for the year to date totaled KRW388.99 billion ($256.6 million), a 10.1 percent increase year-on-year, while machine game sales rose 23.2 percent to KRW26.18 billion ($17.3 million).

VGCCC says influencer gambling posts may breach state advertising laws

The Victorian Gambling and Casino Control Commission (VGCCC) is monitoring social media influencers who promote gambling and is considering regulatory and legal action if their content is found to breach Victoria’s gambling advertising laws.

VGCCC CEO Suzy Neilan said influencers who promote gambling could be exposing Victorians to harm while also risking legal consequences, particularly when content involves poker machines. Under the Gambling Regulation Act 2003, the promotion and advertising of poker machines is prohibited in Victoria.

“When influencers fan out wads of cash and celebrate winning thousands of dollars, they’re not only sharing content, but they’re also shaping perceptions and attitudes towards gambling and downplaying the very real risk of harm that comes with it,” Neilan said.

The regulator said posts showing venue visits, gameplay or “wins” involving poker machines may constitute illegal gambling advertising. If a criminal offence is substantiated, an individual could face fines of up to AU$24,421 ($15,800).

The VGCCC said it will launch a targeted social media campaign to warn influencers about the potential harm caused by gambling promotion and the legal risks linked to poker machine content.

Neilan said the regulator is aware of influencers and other social media accounts portraying gambling as harmless entertainment, a lifestyle or a source of easy money. She noted that many influencers have strong influence over young adults aged 18 to 24.

“Through these posts, young people are led to believe gambling doesn’t carry risk and pick-up gambling without understanding the potential for harm,” she said.

The regulator also pointed to player losses in Victoria, which totalled AU$3.14 billion ($2.03 billion) last financial year.

The VGCCC said licensed venues should avoid promoting gaming machines and set clear entry conditions, including bans on filming in gaming rooms.

Wazdan unveils Penalty Kick feature in its World Cup‑inspired 9 Balls

Wazdan has expanded its top-performing portfolio with the launch of 9 Balls, a football-themed title that introduces a new Penalty Kick feature and Champion Jackpot of 2,500x.

Inspired by the return of the world’s biggest sporting event this summer, 9 Balls embraces the World Cup excitement through its nine-reel offering, engaging sporting and slot enthusiasts alike with its host of player-proven mechanics and thrilling bonus opportunities.

During the base game, a Penalty Kick label can land on a random reel and remain in place for up to 15 spins. Once the countdown reaches zero, any symbol appearing on the designated reel awards its corresponding prize, creating anticipation with each spin.

The title also welcomes the return of Wazdan’s popular Hold the Jackpot™ mechanic, triggered by landing three Bonus symbols across the three middle reels. The bonus round is played on nine reels, with newly landed symbols sticking in place throughout the three respins awarded.

Players can secure the Champion Jackpot top prize worth up to 2,500x by filling the entire grid during the feature. At the same time, the supplier’s fresh-themed xG Chance Level™ mechanic allows players to choose from three levels to increase their chances of activating the bonus round during base play.

Bursting onto the scene, Wazdan’s dynamic new release underlines the supplier’s expertise in advancing its portfolio with exciting twists, developing fresh concepts for operators’ players to enjoy worldwide.

Michal Imiolek, Chief Executive Officer at Wazdan, said: “9 Balls combines the excitement of football-inspired action with engaging bonus mechanics designed to keep anticipation high throughout gameplay. The new Penalty Kick feature introduces a fresh layer of suspense to every spin, while the Hold the Jackpot™ round and customisable gameplay options ensure the title delivers broad appeal for players and operators alike.” 

Habanero enters Greek market in latest European expansion

Premium slots and table games provider Habanero has announced its launch in Greece, bringing its full catalogue of more than 100 titles to players in the regulated market.

The launch brings a full portfolio of Habanero’s strongest-performing titles to Greek operators, including Hot Hot Fruit, Mystic Fortune DeluxeWealth Inn and Santa’s Village, alongside its new and upcoming releases that consistently deliver results for its partner network across regulated markets worldwide.

Greece marks the latest addition to Habanero’s European presence, which now spans the majority of regulated markets across the continent. The supplier is active in more than 25 European markets in total, supported by licences including the Malta Gaming Authority (MGA) and the Swedish Gambling Authority (SGA).

Habanero’s legacy of European success has been underpinned via partnerships with nearly all of Europe’s tier-one operators, with the company already live with brands such as Entain, Sisal, Sportium and Betway. With further deals in the pipeline in Greece, the company’s presence in the market is set to expand in the coming months.

Arcangelo Lonoce, Head of Business Development at Habanero, stated that Greece represents a long‑planned and natural next step in the company’s expansion, marking its presence in nearly every major regulated market in Europe. He highlighted the strong demand for Habanero’s content among leading operators and expressed confidence that Greek players will respond well to both the company’s established classics and its newer, high‑engagement releases. Lonoce emphasized that the provider’s hallmark combination of intelligent mathematics, immersive graphics, and refined audio consistently resonates across markets and expects Greece to be no exception.

PAGCOR expands responsible gaming focus amid softer market conditions

The Philippine Amusement and Gaming Corporation (PAGCOR) has promoted its newly launched National Problem Gambling Helpline as part of a broader push for responsible gaming, as the country’s gaming market showed signs of slowing in the first quarter of 2026.

Speaking at SiGMA Asia in Pasay City on June 2nd, PAGCOR Chairman and CEO Alejandro H. Tengco said regulators and industry leaders must strengthen safeguards to protect players and support sustainable growth.

PAGCOR champions responsible gaming at SiGMA Asia 2026
PAGCOR Chairman and CEO Alejandro H. Tengco

“As regulators and industry leaders, we have the obligation of ensuring that innovation is matched by accountability, and that industry progress remains aligned with social responsibility and public welfare,” Tengco said.

The National Problem Gambling Helpline provides round-the-clock counseling, intervention and support for individuals and families affected by gambling-related problems. The initiative was launched in partnership with Seagulls Flock Organization, a non-profit advocacy group focused on mental health, behavioral wellness and addiction treatment.

“Through this helpline, individuals and families who are affected by problem gambling will have access to immediate, confidential, and professional support,” Tengco said.

PAGCOR said responsible gaming has become increasingly important as digital gaming platforms continue to expand. Electronic gaming helped drive the Philippines’ gross gaming revenue to nearly PHP400 billion ($6.49 billion) in 2025, up 6.39 percent from PHP372.33 billion ($6.04 billion) in 2024.

However, Tengco said recent market trends showed the cyclical nature of the sector. In the first quarter of 2026, total GGR fell 15.87 percent year-on-year to PHP87.60 billion ($1.42 billion), while the electronic gaming segment contracted 22.43 percent amid softer discretionary spending and broader economic pressures.

Licensed casinos generated PHP44.52 billion ($721.9 million), accounting for 50.83 percent of total industry revenue during the period.

Tengco said the industry’s long-term success should be measured not only by revenue growth, but also by its ability to maintain public trust and uphold responsible gaming standards.

“The true measure of this industry is not simply its size or rate of expansion, but our ability to ensure that gaming remains properly regulated, socially responsible, and genuinely beneficial to the communities we serve,” Tengco said.