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HomeNewsSouth KoreaSouth Korea's GKL casino sales drop 6% year-on-year in June

South Korea’s GKL casino sales drop 6% year-on-year in June

Grand Korea Leisure (GKL), the South Korean operator of foreigner-only casinos, reported a 6 percent year-on-year decline in casino sales for June, falling to KRW37.81 billion ($27.4 million), according to a filing with the Korea Exchange on Thursday. 

Despite the annual decrease, sales rose 13.6 percent from May. The drop in year-on-year revenue was largely attributed to weaker performance in table games. Sales from table games in June totaled KRW31.60 billion ($22.9 million), marking a 7.7 percent decrease from the same period last year. However, this represented a 16.6 percent improvement compared to the previous month.

Machine game revenue partially offset the decline in table game sales, rising 15.3 percent year-on-year to KRW3.21 billion ($2.3 million). On a month-on-month basis, however, machine sales saw a 9 percent dip.

Despite the decline in June, GKL posted positive results for the first half of 2025. Cumulative casino sales during the January–June period reached KRW209.86 billion ($152.1 million), up 9 percent compared to KRW192.57 billion ($139.6 million) recorded in the first half of 2024.

Revenue from table games in the first six months rose 9.2 percent year-on-year to KRW191.41 billion ($138.7 million), while machine game sales increased by 6.8 percent to KRW18.45 billion ($13.4 million).

GKL operates three foreigner-only casinos in South Korea under the Seven Luck brand—two in Seoul and one in Busan. The company is a subsidiary of the Korea Tourism Organization, which is affiliated with the Ministry of Culture, Sports and Tourism.

Viviana Chan
Viviana Chanhttps://agbrief.com/
Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance.

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