Data show that US commercial gaming revenue in 2022 broke records for the second year in a row, topping $60.42 billion. The figure is a 13.9 percent increase over the previous record set in 2022 and a 38.5 percent rise compared to 2019.

Divided by sector, casino slots and table games together generated $47.83 billion – making up nearly 80 percent of the total, while sports betting was the second-highest contributor, at $7.5 billion, and iGaming brought in $5.02 billion.

The American Gaming Association data found that, for casino gaming, the Las Vegas Strip maintained its dominance by a long margin, with a 17 percent yearly increase in gaming revenue, topping $8.24 billion.

Coming behind the top city were Atlantic City ($2.78 billion, an 8.5 percent increase), Baltimore-Washington DC ($2.17 billion, up 8.7 percent) and Chicagoland ($2.17 billion, up 6.1 percent).

Baltimore-Washington DC actually rose four places when compared its ranking in 2021, while Chicagoland fell 3 places.

Traditional casino gaming’s $47.38 billion in revenue was a 6.4 percent yearly increase, also marking a new annual record.

Table game GGR made up some $10 billion (up 13.9 percent), with slots being the strongest contributor to bricks and mortar gambling, at $34.19 billion (up 5.1 percent).

Sports betting GGR saw the largest annual rise, up 72.7 percent to $7.5 billion, while iGaming also saw a strong increase of 35.2 percent yearly, to $5.02 billion.

All three of the sectors generated individual revenue records during the year.

While the GGR figures do encompass most of the gaming revenues available, it does not include tribal gaming revenue.

When accounting for tribal gaming, the American Gaming Association estimates that 2022 gaming revenue ‘will likely exceed $100 billion for the first time’.

The year ended on a high note, as December commercial GGR was the single highest-grossing month on record, at $5.43 billion, up 16.7 percent yearly.

The AGA notes that the average age of adult Americans going to casinos ‘is trending increasingly younger than the adult population overall’, at 42.4 years old.

The group notes that the pandemic ‘has also produced a more gaming-oriented mix of customers’, with fewer customers going to casino properties to mainly take advantage of non-gaming offerings.

However, average gaming spend per casino visit was ‘largely unchanged from 2021’.