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Bright future seen for India skill games


India will continue to be an attractive online gaming market for investors and AIGF’s Roland Landers expects to see more M&A in the sector as the regulatory landscape evolves. 

2021 was a good year in terms of performance with the number of gamers hitting 400 million and total turnover of $1.5 billion.

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Despite the recent ban in Karnataka, almost 85 percent of the Indian market is open for online skill gaming customers.

There were also positive judgments from the Madras and Kerala High Courts. Playing online skill games for stakes is a legitimate business activity. 

Looking ahead, India will continue to be an attractive online gaming market for investors due to consumer traction and successful business models.

India is one of the highest game download markets with about 7.3 billion downloads.

There is huge growth in internet and mobile penetration, with 700 million plus in both categories.

The regulatory landscape is also evolving, with positive outcomes and judgments expected from states.

Online gaming companies are likely to shift to multi-game formats, while augmented reality and virtual reality will boost casual gaming platforms in improving customer experience. 

We’re likely to see more joint ventures and mergers & acquisitions in this sector. There is also huge scope for esports to grow and contribute.


Roland Landers
Roland Landers
Roland Landers is the CEO of the All India Gaming Federation (AIGF). Roland is an accomplished leader in Gaming & Sport business with comprehensive experience of over two decades in managing & executing strategic initiatives that have contributed to profitable business growth.