Friday, January 21, 2022

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Rise in online gaming throws spotlight on regulatory models [video]

The Philippines has chosen to allow online gaming at home to recoup lost revenue from its casinos as a result of Covid and as the crisis drags on more countries around the globe are expected to follow suit. However, that's going to increasingly throw the spotlight on how to regulate the industry.

Delta eyes IPO for online gaming, reports Dec. quarter revenue jump

Delta Corp, India’s largest gaming and hospitality company, reported revenue more than doubled in the quarter to end December and confirmed it's eyeing an initial public offering for its online gambing unit.

Online gaming more exposed to cyber threats than ever before

The pandemic has created a perfect environment for cybercriminals to flourish, with more employees forced to work from remote unsecured networks access points, cybercriminals getting smarter, and more accessible and flexible payment channels for them to be compensated than ever before.

AIGF says Karnataka online gaming ban hurt rising sector

The Karnataka government’s moves to ban online gambling has drawn the ire of the All-India Gaming Federation, who says that the move will remove the state’s standing of being a tech-hub and start-up capital. 

India tech body suggests 18% of platform fee as GST for online gaming has recommended to the government that General Sales Tax should be charged at 18 percent of the platform fee for skill-based gaming companies.

DraftKings acquires Golden Nugget Online Gaming for $1.56 billion

Sports betting giant DraftKings is acquiring Golden Nugget Online Gaming in an all-stock deal worth $1.56 billion.

India court strikes down Tamil Nadu online gaming ban

The Madras High Court has struck down a ban imposed by the Tamil Nadu government on online games of skill, marking another key step for the industry in India.

India mulling centralized online gaming regulatory framework

Highest levels of India government mulling whether a central regulatory framework is needed for online gaming.

India to become online gaming superpower: AIGF

The Indian online gaming market has the potential to reach 500 million gamers by 2025 and surpass China and the U.S., although proper regulation is needed, according to Roland Landers of the All India Gaming Federation.

Online gaming seen driving move to blockchain: Calvin Ayre

Calvin Ayre, head of Ayre Group and CoinGeek has a strong belief that online gaming operators will drive the transition to blockchain, with Bitcoin SV at the forefront.