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Tuesday, November 10, 2026

GKL casino sales rise 6.9% YoY in July despite lower visitor volume

GKL’s July casino sales rose 6.9 percent year-on-year to $29.2 million despite a 28.3 percent decline in visitor volume.

Viviana Chan Viviana ChanAugust 4, 2026 · 1 min read
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Grand Korea Leisure (GKL) reported casino sales of KRW41.68 billion ($29.2 million) in July, up 6.9 percent year-on-year despite a 28.3 percent decline in casino visitor volume.

The South Korean foreigner-only casino operator recorded 71,488 casino visits during the month, compared with 99,684 in July 2025. Visitor volume was also down 17.3 percent from June.

Casino sales increased by 12 percent month-on-month, according to preliminary figures disclosed in a Korea Exchange filing on Tuesday.

Table-game sales reached KRW38.02 billion ($26.6 million), increasing by 7.6 percent year-on-year and 14.2 percent sequentially.

Machine-game sales edged up by 0.4 percent from July 2025 to KRW3.66 billion ($2.6 million), but fell by 6.6 percent from June.

Casino drop declined by 4.1 percent year-on-year and 0.8 percent sequentially to KRW325.17 billion ($227.5 million). Supplementary data published by GKL showed the group-wide hold ratio rose to 12.8 percent, from 11.5 percent a year earlier.

Grand Korea Leisure, GKL, South korea

Gangnam property drives growth

GKL’s Seven Luck casino at Gangnam COEX drove the improvement. Net sales at the property rose by 14.2 percent year-on-year and 52.8 percent month-on-month to KRW21.82 billion ($15.3 million).

The increase came despite visitor volume at the property falling by 38 percent year-on-year to 20,714. Its casino drop declined by 8.1 percent over the same period.

Net sales at Seoul Dragon City declined by 1.1 percent year-on-year to KRW13.12 billion ($9.2 million), while the Busan Lotte property recorded a 2.1 percent increase to KRW6.75 billion ($4.7 million).

GKL’s casino sales for the first seven months of 2026 rose by 8 percent year-on-year to KRW268.86 billion ($188.1 million). Table-game sales increased by 7.4 percent, while machine-game sales grew by 15 percent.

Viviana Chan
Written by Viviana Chan Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance. More from Viviana Chan →