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Light & Wonder 2Q26 net income rises 26% as higher-margin operations offset SciPlay decline

Light & Wonder’s 2Q26 net income rose 26 percent to $120 million as gaming and iGaming growth offset weakness at SciPlay.

Viviana Chan Viviana ChanAugust 5, 2026 · 2 min read
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Light & Wonder

Light & Wonder reported a 26 percent year-on-year increase in second-quarter net income to $120 million, as growth in higher-margin gaming operations and iGaming offset continued weakness at SciPlay.

Consolidated revenue rose 2 percent to $828 million, according to results released on Tuesday. Consolidated adjusted EBITDA increased 9 percent to $383 million, while the margin widened by 2 percentage points to 46 percent.

Matt Wilson, Light & Wonder
Light & Wonder President and CEO Matt Wilson

Gaming revenue grew 5 percent to $554 million, led by an 18 percent increase in gaming operations revenue to $247 million. Grover Charitable Gaming contributed $45 million, up $24 million from a year earlier, partly because the comparative period included only a partial contribution.

“We continue to see the benefits of our sustained investment in studios and content, as our franchises drive strong game performance across the portfolio,” said Light & Wonder President and CEO Matt Wilson.

Wilson added that the North American premium installed base had expanded for a 24th consecutive quarter, while Grover continued to scale across existing and new markets.

Gaming adjusted EBITDA increased 10 percent to $307 million, with its margin rising to 55 percent from 53 percent. However, gaming machine sales revenue fell 4 percent to $184 million, while gaming systems revenue declined 16 percent to $61 million.

Global gaming machine shipments decreased 3 percent to 8,796 units. International shipments rose 7 percent to 3,823 units, partly supported by the launch of the Cosmic Dual cabinet in Australia and New Zealand. The international installed base fell 6 percent to 18,408 units.

iGaming revenue increased 14 percent to $92 million, while adjusted EBITDA rose 18 percent to $33 million. Wagers processed through the company’s OpenGaming platform reached a quarterly record of $31.3 billion, up 18 percent.

SciPlay

SciPlay remained the main drag, with revenue falling 9 percent to $182 million. Light & Wonder attributed the decline to weakness in the social casino free-to-play market and fewer average monthly paying users for Jackpot Party Casino.

The decline was partly offset by a 4 percent increase in average monthly revenue per paying user to $133.80. SciPlay’s adjusted EBITDA fell 3 percent to $72 million, although its margin improved to 40 percent from 37 percent. Direct-to-consumer revenue accounted for 29 percent of the segment total.

Net cash provided by operating activities more than doubled to $241 million. Light & Wonder also spent $134 million repurchasing shares during the quarter, taking first-half repurchases to $156 million.

“Going forward, our focus will be to pare back on share repurchases and rapidly de-lever our balance sheet to below 3.0x net debt leverage,” Chief Financial Officer Oliver Chow said.

Light & Wonder maintained its outlook for mid- to high-single-digit adjusted EBITDA growth in 2026, with earnings expected to be weighted towards the second half. The forecast incorporates an estimated $40 million adverse impact from US tariffs and higher UK iGaming taxes, alongside $20 million in strategic investments and approximately $10 million in costs related to legal matters.

Viviana Chan
Written by Viviana Chan Viviana Chan is an editor, interpreter, and journalist. With over a decade of experience, she writes in English, Chinese, and Portuguese. Viviana started her career in Macau-based newspapers, where she became passionate about the region's social, financial, and cultural development. Her writing focuses on the economy, emerging industries, gaming development, political affairs, and cross cultural-exchange in the business and cultural domains. She is avid for news and eager to discover and cover stories that generate public relevance. More from Viviana Chan →