The Philippine gaming industry’s gross gaming revenue (GGR) fell 20.3 percent year-on-year to PHP88.13 billion ($1.43 billion) in the second quarter of 2026, mainly due to weaker electronic gaming revenue.
The figure compares with PHP110.63 billion ($1.80 billion) generated in the same period last year, the Philippine Amusement and Gaming Corporation (PAGCOR) said in a press release issued on Monday, August 10th.
Licensed commercial casinos remained the industry’s largest contributor, generating PHP45.37 billion ($737 million), or 51.5 percent of total GGR.
Electronic gaming, including eGames, eBingo, traditional bingo and poker, contributed PHP39.85 billion ($648 million), accounting for 45.2 percent of the industry total.
Casinos directly operated by PAGCOR generated PHP2.90 billion ($47.2 million), representing the remaining 3.3 percent.

PAGCOR Chairman and Chief Executive Officer Alejandro H. Tengco attributed the contraction to weaker electronic gaming, inflation and renewed tensions in the Middle East, which he said affected discretionary consumer spending.
“The decline was driven by several factors, including the impact of inflation and the geopolitical crisis in the Middle East,” Tengco said.
Tengco said PAGCOR would continue working with industry stakeholders on service improvements, technology adoption and responsible gaming measures to support a recovery.
The same weakness in electronic gaming was already evident in PAGCOR’s first-half financial results, released in late July.
As AGB reported, PAGCOR’s total revenue fell 26.6 percent year-on-year to PHP43.32 billion ($704 million) in the first half of 2026. Revenue from gaming operations declined 27.1 percent to PHP38.92 billion ($633 million), while PAGCOR’s revenue collected from eGames, eBingo and bingo licensees dropped 41.9 percent to PHP18.60 billion ($302 million).



