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AGTech gets China Sports Lottery AR contract

AGTech Holdings says one of its units have been awarded a contract for a research, development and operation project for augmented reality products for the China Sports Lottery.

Sands to host PUBG tournament

Sands China’s Venetian resort will host a PUBG invitational tournament in January as operators in Macau begin to embrace the potential of eSports.

City of Dreams Manila opens VR gaming facility

City of Dreams Manila is opening Southeast Asia’s first Bandai Namco VR gaming facility, named “The Garage”, local media reports. With a space of...

Gambling companies struggling to pick the millennial wallet

Online gaming companies may have better luck in attracting millennials if they develop the right products, though research shows that casinos may struggle to...

Adapting to change – Asia takes it slow and steady

Technology is advancing at a breakneck pace, opening a world of opportunities, though when it comes to game design and convergence between the land-based and online sectors, customer preferences in Asia are slow to change. This was a key takeaway from panels at the ASEAN Gaming Summit held in Manila last week, which this year focused on disruptive technologies, innovation and the convergence between the online and offline sector. Although much is made of the need to the attract the millennial audience, whose adoption of new technologies and social gaming is fast and well documented, they are still a long way from being a driving force in the industry. 

Resorts World Genting eyes millennials with Zouk club

Malaysia’s Resorts World Genting will open a Zouk Genting nightclub in January as part of its ongoing efforts to revamp the resort and improve...

New skills for millenials

Casinos appear to be struggling to appeal to the next generation of gambler, with slots in particular looking tired to the younger audience. So could skill-based games be the answer, or will the savvy millennial gamer quickly see the odds are still stacked in favor of the house? Although far from mainstream, some big names have recently announced they are taking a bet on skill-based products to draw in the younger demographic.

Tables vs temples: competing for tourists’ attention

With its pristine, golden beaches and exotic temples, Asia has cemented itself as a premium tourist region, attracting millions of travellers every year. Yet, these same attractions may also be keeping them away from Asia’s integrated resorts, with many tourists no longer drawn by slot machines and gaming tables, instead preferring to spend their hard-earned time and money on non-gaming entertainment options. So how do IRs stay relevant?

The skill of attracting millennials

More than twenty years have passed since the term “millennial” was first coined, and while casino operators and gaming manufacturers have kept a close eye on the market, many have yet to nail down a successful product for this “connected” generation. The myth that millennials won't spend on real money games has now largely been discounted, but finding the right product at the right cost to appeal to this segment of the market is still a challenge.

Social slots players aren’t that young

With the average social slots player over 40 years of age, social gaming isn’t just for the young generation, says the chief executive of...

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