Galaxy Entertainment posted a $943 million ($121.6 million) adjusted EBITDA loss in Q3, narrowing from a loss of $1.37 billion in the prior quarter, helped by cost cutting. Revenue fell 88 percent year-on-year.
This Dossier results from the “Life After POGOs” editorial project by Asia Gaming Brief which culminated with a pop-up digital forum on 9th December to discuss potentials ramifications in the industry.
Covid-19 forced the rapid and unexpected closure of venues across Australia, changing the operating environment with unprecedented speed and leaving managers scrambling to adapt...
PUBG will not be able to return to India until at least March 21 as the company has been unable to secure a meeting with government officials to discuss the situation. The game, which previously was distributed in India by Tencent, was one of more than 100 apps banned on national security grounds due to their links to China.
The Philippines has extended a ban on flights from the U.K. following the discovery of a new strain of Covid-19, but said it won't ban other nations unless there is evidence of community transmission in that country.
Over the years, many of the answers have been remarkably prescient in their forecasts for the near-term direction of Asia’s gaming industry. However, we can safely say that no one came anywhere close to guessing
what 2020 may have had in store.
While nowhere in the world has escaped the economic fallout from the Covid-19 crisis, Macau has been hit harder than most, with forecasts for gross domestic product to shrink more than 50 percent this year.
Before the Covid-19 crisis, tourism in the Greater Mekong Sub-Region was at a record high, on track to welcome 80 million visitors in 2019, generating some $90 billion in revenue.