Mainland China

Zhang Dejiang will make a two-day visit to Macau early this month and is expected to make a major announcement during the trip, the South China Morning Post reported.

Casino cruise operator Norwegian Cruise Line today took delivery of Norwegian Joy, the brand’s fifteenth ship and the first custom-designed for the Chinese cruise market.

Iao Kun Group Holding Company Ltd has announced it is changing its name to LiNiu Technology Group.

Hong Kong-listed AGTech Holdings Ltd has announced that SF Lottery (Shenzhen) Technology Development Company Ltd. has entered into distribution agreements with four Sports Lottery Administration Centres across the country.

Lottery sales in China rose 6.3 percent year-on-year to CNY 37.9 billion (US$5.5 billion) in March, according to the Ministry of Finance.

Norwegian Cruise Line (NCL) has announced its partnership with Scuderia Ferrari Watches as a part of the entertainment and activities on board Norwegian Joy, the company’s first purpose-built ship for the Chinese market.

Chinese overseas tourist spending increased once again last year, reaching US$261 billion, according to figures released by the United Nations World Tourism Organization (UNWTO).

Affiliate and performance marketers are increasingly targeting Asian markets, with both local start-ups and established European firms chasing after a slice of the fast-growing online sector.

Affiliate and performance marketers are increasingly targeting Asian markets, with both local start-ups and established European firms chasing after a slice of the fast-growing online sector. With the European market increasingly favoring direct marketing or sponsorship, attention has turned to opportunities in Asia.



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Southeast Asia has the world’s fastest growing eSports audience, with signs the region’s land-based operators are beginning to take an interest in how to tap into the potential of this, and other skill-based products, to reach a younger demographic. There has been growing convergence between land-based and online spheres in the region, with the most often cited example being the growth in live dealer tables in jurisdictions such as Cambodia and the Philippines. However, the potential for eSports has so far been largely untapped, despite its explosive global growth.

 

Southeast Asia has the world’s fastest growing eSports audience, with signs the region’s land-based operators are beginning to take an interest in how to tap into the potential of this, and other skill-based products, to reach a younger demographic.

 



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The head of a Chinese video game and movie conglomerate has called for rules and frameworks in order to develop China’s eSports industry.

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